Models, Fanart, and recruitment! | Devlog 10/31/2025
Devlog 10/31/2025
Happy Halloween! No tricks are to be had in this Devlog, but there will be some treats! I'm hoping to do these relatively monthly to showcase our progress and drum up hype!
As a reminder, we now have a discord where you can talk about the series and ask us questions! We'd love to hear what you guys think so far, whether it be critique or compliments!
Before we get to the 3D art, I have something I want to showcase, and that is some fanart!
I'd like to express my upmost gratitude for the fan art, hopefully in the future, I can showcase more!
Now, let's move onto the modeling. As a reminder, these assets may be subject to change.
3D Models
All of these models were done by myself (Alice), alongside the lighting and composition of the scenes. While they are a bit amateur, I hope to show just what the game could look like!
First, I'd like to showcase the finished beta model of the game's protagonist, Arnice.
![]() |
| Front View |
![]() |
| Back and Side View |
When modeling Arnice, I wanted something that got across the chibi anime look, while not being extremely flat in terms of its textures. In order to do this, I added some shadows for creases on the coat, alongside giving some texture to Arnice's hair with a messy water brush pattern and gradient!
While I'm not the best 3D modeler, this has been a fun journey, but the biggest MVP was Substance Painter which made my workflow a million times easier, especially after discovering the things you could do with it.
Alongside Arnice is the model I had made for Kernviter, the small crystal near the hilt has a nice emissive shader, which I think helps it pop, especially in darker scenes.You may notice that these photos seem to be in a cavernous area, that's because the sample scene I developed is themed around the idea of a very cavernous mine, while I wish I could have added more water, making it much more similar to a karste, this will have to do for now.
Here are some screenshots I have from this scene
![]() |
| A barrel, some crates, and a large Septium Crystal |
![]() |
| Mine carts, TNT, and some dynamite |
![]() |
| Arnice behind a Septium Crystal, showcasing the refractions |
![]() |
| Some smaller Septium |
All things considered though, doing all this modeling was difficult, but as I've come to learn, we often have to do difficult things to achieve our dreams. HOWEVER, on that note...
Recruitment Call!
Rebellion has made many strides, and I daresay that our playtesting days could arrive soon! However, we are an incredibly small team, with myself taking up many jobs for the development of the game. This is why I am asking that anyone interested in the trails series and especially game deving consider joining our team!
As of now, these positions would be a boon to our team:
- 3D Modelers
- C# Programmers
- Particle Effect Artist
- 3D Level Designers
- Environment Designers
- UI / UX Designers
Closing
All things considered, development is still actively occurring and with 3D Modeling we can make even more progress, especially considering our code is in a good spot right now! I hope to have another blog post out before the end of Novemeber as there are quite a few animations I have finished, but need to be cleaned up!
As always, thanks for reading another of these, and this is Alice, signing out!







Comments
Post a Comment