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Devlog #2 (9/5/2025)

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Devlog 9/5/2025 Hello again! It's me, Alice, Director of Trails of Rebellion. Thank you for reading another devlog, especially four or so months after the last. We have been hard at work on the game, even with our smaller development team. This devlog aims to show quite a bit of visual progress made, a couple songs, and a recruitment call at the end, so please, stay tuned. Before we start, though, we now have a discord server! Centralized discussion for ToR will be conducted here, alongside potential sneak peaks, and just generally having a place to speak with those interested in the project!  You can join through this link . As a reminder, these assets may be subject to change. 2D Art First, I'd like to showcase a bit of the UI that was made over this period of time. The UI you are about to see is joint work by both myself and Akatsuki.  The menu containers, and icons were made by myself, all other UI functionalities were by Akatsuki Individual EP Gauges when opening the arts...

Introductions, Progress, and more! | Devlog #1

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Introductions Trails of Rebellion's Logo Hello everyone! It's me, Alice, director of Trails of Rebellion. I'd like to thank everyone who's had an interest in this project ever since it's inception late last year. I'm excited to share some news and even some sneak peaks at content we've made for the game, but first I'd like to introduce the rest of the team! Alice - Director / Project Lead, Composer and SFX, 3D Modeling, Animation, Scenario Writer Akatsuki - Programmer & Programming Team Lead ( Github ) Aleχ - Composer and SFX ( X ) Clover - Character Artist and Illustrations ( Bluesky / VGen ) marinatedlaundry - Programmer ( Github ) Noelle - Gen. Writer ( Bluesky ) Puddingnepp - Level Designer / Builder Renza - Programmer Ryn - Programmer ( Bluesky / X  / Github ) StarSketch - UI Design / Artist Taddili - Gen. Writer xalfafllfflx - Programmer This team has been incredibly fun to work and grow with. For quite a few of us, this is our first game dev...